mechanics:light
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Lighting
Lighting is Attune refers to how light is handled and propagated throughout the world.
Notes
- Lighting is tile-based in nature.
- Each tile has an inherent brightness value (default 0).
- Tiles that emit light can have a higher default brightness value.
- Entities can influence tile lighting, such as the player's lighting tool, enemies, etc.
- A tile's brightness is also affected by the day and night cycle.
mechanics/light.1739307536.txt.gz · Last modified: 2025/02/11 21:58 by syntak