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Top-down RPG roguelike

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mechanics:difficulty

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Difficulty


Difficulty is a factor that influences how much aspects of the game scale to make the game harder.

Notes


  • Can affect these game components:
    • Enemy health and damage
    • Item rarity drop rates
    • Gold drop amount
    • Material costs (i.e. gear upgrading, attunement, etc.)
    • NPC shop prices
    • Quest criteria
mechanics/difficulty.1739308222.txt.gz · Last modified: 2025/02/11 22:10 by syntak