mechanics:combat
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Combat
Combat is how the player deals damage to enemies. There are two classes of weapons: melee and ranged.
Notes
- LMB to melee.
- RMB for a ranged attack.
- Shift+LMB to mine a tile.
- Attacks can move the player depending on weapon type.
- Melee weapons generally thrust the player forwards towards the enemy as they excel in close range situations.
- Ranged weapons cause the player to leap backwards away from danger as they excel in long range situations.
- Accessibility option to allow shift to be released after mining has started.
mechanics/combat.1738096463.txt.gz · Last modified: 2025/01/28 21:34 by syntak