mechanics:combat
Table of Contents
Combat
Combat is how the player deals damage to enemies. There are two classes of weapons: melee and ranged.
Notes
- LMB to melee.
- RMB for a ranged attack.
- Shift+LMB to mine a tile.
- Attacks can move the player depending on weapon type.
- Melee weapons generally thrust the player forwards towards the enemy as they excel in close range situations.
- Ranged weapons cause the player to leap backwards away from danger as they excel in long range situations.
- Accessibility option to allow shift to be released after mining has started.
Enemy Notes
- Enemies will have zone indicators on the ground showing where the hit-boxes of their attacks lie.
- Enemies can move and then halt while attacking, charge forwards while attacking, pace back and strafe while shooting, switch fighting styles based on distance, etc.
- Enemies that fight in groups, such as wolves in packs, will have the oldest enemy in the group tagged as an 'alpha', having pack behavior scripts running off of them.
- When an alpha is killed, alpha status instantly transfers to the next-oldest enemy.
- When two alphas meet, the pack with the youngest alpha is absorbed into the oldest alpha's pack.
mechanics/combat.txt · Last modified: 2025/03/04 01:44 by coppercrusader