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Top-down RPG roguelike

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mechanics:boss_fights

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Boss fights


Boss fights are major enemy encounters that progress the game and unlock new areas in Attune.

Notes

  • Bosses will be located in dedicated boss chambers, which are pre-generated into the world.

Trello Notes

= Spawning =

Quest tied to a trigger toggles boss fight

Trigger is a static entity that is interacted with to summon the boss

Short cut-scene when boss summons

Boss will prioritize spawning above of and in line with the player and on screen

Boss bar will show up and boss music will start

= Fight =

Attack patterns will begin

If the boss has multiple phases, attack patterns will become harder each phase

= Phases =

Set of attack patterns they can choose from

At least 1 vulnerable state the boss can enter

If it is a subsequent phase, play a transition animation (particles, color changes, animations, cut-scenes)

Fighting is mostly about dodging attacks and dealing chip damage until the boss is in a vulnerable state, when the majority of the damage will be dealt

Attacks are mostly choreographed with visual indicators that show their shape and AOE, unless they are traditional projectiles

= Defeat =

Defeat animation (particles, color changes, animations, cut-scenes)

Drops the catalyst for the next level

XP is rewarded to the player

Quest is completed

mechanics/boss_fights.1741212915.txt.gz · Last modified: 2025/03/05 23:15 by coppercrusader