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Boss fights
Boss fights are major enemy encounters that progress the game and unlock new areas in Attune.
Notes
- Bosses will be located in dedicated boss chambers, which are pre-generated into the world.
Trello Notes
= Spawning =
Quest tied to a trigger toggles boss fight
Trigger is a static entity that is interacted with to summon the boss
Short cut-scene when boss summons
Boss will prioritize spawning above of and in line with the player and on screen
Boss bar will show up and boss music will start
= Fight =
Attack patterns will begin
If the boss has multiple phases, attack patterns will become harder each phase
= Phases =
Set of attack patterns they can choose from
At least 1 vulnerable state the boss can enter
If it is a subsequent phase, play a transition animation (particles, color changes, animations, cut-scenes)
Fighting is mostly about dodging attacks and dealing chip damage until the boss is in a vulnerable state, when the majority of the damage will be dealt
Attacks are mostly choreographed with visual indicators that show their shape and AOE, unless they are traditional projectiles
= Defeat =
Defeat animation (particles, color changes, animations, cut-scenes)
Drops the catalyst for the next level
XP is rewarded to the player
Quest is completed