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Top-down RPG roguelike

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mechanics:boss_fights

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Boss fights


Boss fights are major enemy encounters that progress the game and unlock new areas in Attune.

Notes

  • Bosses will be located in dedicated boss chambers, which are pre-generated into the world.

Trello Notes

Spawning

Quest tied to a trigger toggles boss fight

Trigger is a static entity that is interacted with to summon the boss

Short cut-scene when boss summons

Boss will prioritize spawning above of and in line with the player and on screen

Boss bar will show up and boss music will start

Fight

Attack patterns will begin

If the boss has multiple phases, attack patterns will become harder each phase

Phases

Set of attack patterns they can choose from

At least 1 vulnerable state the boss can enter

If it is a subsequent phase, play a transition animation (particles, color changes, animations, cut-scenes)

Fighting is mostly about dodging attacks and dealing chip damage until the boss is in a vulnerable state, when the majority of the damage will be dealt

Attacks are mostly choreographed with visual indicators that show their shape and AOE, unless they are traditional projectiles

Defeat

Defeat animation (particles, color changes, animations, cut-scenes)

Drops the catalyst for the next level

XP is rewarded to the player

Quest is completed

mechanics/boss_fights.1741212893.txt.gz · Last modified: 2025/03/05 23:14 by coppercrusader