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Boss fights
Boss fights are major enemy encounters that progress the game and unlock new areas in Attune.
Notes
- Bosses will be located in dedicated boss chambers, which are pre-generated into the world.
Trello Notes
Spawning
Quest tied to a trigger toggles boss fight
Trigger is a static entity that is interacted with to summon the boss
Short cut-scene when boss summons
Boss will prioritize spawning above of and in line with the player and on screen
Boss bar will show up and boss music will start
Fight
Attack patterns will begin
If the boss has multiple phases, attack patterns will become harder each phase
Phases
Set of attack patterns they can choose from
At least 1 vulnerable state the boss can enter
If it is a subsequent phase, play a transition animation (particles, color changes, animations, cut-scenes)
Fighting is mostly about dodging attacks and dealing chip damage until the boss is in a vulnerable state, when the majority of the damage will be dealt
Attacks are mostly choreographed with visual indicators that show their shape and AOE, unless they are traditional projectiles
Defeat
Defeat animation (particles, color changes, animations, cut-scenes)
Drops the catalyst for the next level
XP is rewarded to the player
Quest is completed