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Top-down RPG roguelike

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mechanics:boss_fights

Boss fights


Boss fights are major enemy encounters that progress the game and unlock new areas in Attune.

Notes

  • Bosses will be located in dedicated boss chambers, which are pre-generated into the world.
  • Boss chambers are locked until the appropriate conditions have been met (e.g. quest completion or item used).
  • Once the boss fight starts, the chamber is locked until either the player or the boss if defeated.
  • Bosses have multiple fighting phases:
    • Each phase has a set of attack patterns.
    • Attack patterns increase in deadliness and complexity in successive phases.
    • Each phase contains at least 1 vulnerable state the boss can enter, which allows the player a window of opportunity to damage the boss an extensive amount.
    • Until the vulnerable state is reached, boss fights consist of dodging attacks and dealing chip damage.
    • Attacks are mostly choreographed with visual indicators that show their shape and AOE, unless they are traditional projectiles.
  • After defeat, the boss drops experience and a rare catalyst for use in the next crystal attunement.
  • The player is also rewarded with an ancient fragment which unlocks the next portion of the map, raises the max level cap, and furthers the main story quest line.
mechanics/boss_fights.txt · Last modified: 2025/03/05 23:23 by coppercrusader