Lighting
Lighting
is
Attune
refers to how light is handled and propagated throughout the world.
Notes
Lighting is tile-based in nature.
Each tile has an inherent brightness value (default 0).
Tiles that emit light can have a higher default brightness value.
Entities can influence tile lighting, such as the player's lighting tool, enemies, etc.
A tile's brightness is also affected by the
day and night cycle
.