Boss fights are major enemy encounters that progress the game and unlock new areas in Attune.
Notes
Bosses will be located in dedicated boss chambers, which are pre-generated into the world.
Boss chambers are locked until the appropriate conditions have been met (e.g. quest completion or item used).
Once the boss fight starts, the chamber is locked until either the player or the boss if defeated.
Bosses have multiple fighting phases:
Each phase has a set of attack patterns.
Attack patterns increase in deadliness and complexity in successive phases.
Each phase contains at least 1 vulnerable state the boss can enter, which allows the player a window of opportunity to damage the boss an extensive amount.
Until the vulnerable state is reached, boss fights consist of dodging attacks and dealing chip damage.
Attacks are mostly choreographed with visual indicators that show their shape and AOE, unless they are traditional projectiles.
After defeat, the boss drops experience and a rare catalyst for use in the next crystal attunement.
The player is also rewarded with an ancient fragment which unlocks the next portion of the map, raises the max level cap, and furthers the main story quest line.