====== Lighting ====== ---- **Lighting** is //Attune// refers to how light is handled and propagated throughout the world. ===== Notes ===== ---- * Lighting is tile-based in nature. * Each tile has an inherent brightness value (default 0). * Tiles that emit light can have a higher default brightness value. * Entities can influence tile lighting, such as the player's lighting tool, enemies, etc. * A tile's brightness is also affected by the [[day_night_cycle|day and night cycle]].