~~NOTOC~~ ====== Boss fights ====== ---- Boss fights are major enemy encounters that progress the game and unlock new areas in //Attune//. ===== Notes ===== * Bosses will be located in dedicated boss chambers, which are pre-generated into the world. * Boss chambers are locked until the appropriate conditions have been met (e.g. quest completion or item used). * Once the boss fight starts, the chamber is locked until either the player or the boss if defeated. * Bosses have multiple fighting phases: * Each phase has a set of attack patterns. * Attack patterns increase in deadliness and complexity in successive phases. * Each phase contains at least 1 vulnerable state the boss can enter, which allows the player a window of opportunity to damage the boss an extensive amount. * Until the vulnerable state is reached, boss fights consist of dodging attacks and dealing chip damage. * Attacks are mostly choreographed with visual indicators that show their shape and AOE, unless they are traditional projectiles. * After defeat, the boss drops experience and a rare catalyst for use in the next crystal attunement. * The player is also rewarded with an [[:ancient_fragments|ancient fragment]] which unlocks the next portion of the map, raises the max level cap, and furthers the main story quest line.