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mechanics:trading

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mechanics:trading [2025/02/08 00:14] photonmechanics:trading [2025/03/04 00:48] (current) coppercrusader
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   *Items are purchased from npcs with gold.   *Items are purchased from npcs with gold.
   *Npcs have a limited stock for each item they sell.   *Npcs have a limited stock for each item they sell.
-  *Some items restock after some time (e.g. after a day passes).+  *Npcs have both a guaranteed item list and a random pool of items they can sell each day, varying based on weather, mood, etc. 
 +  *Npcs periodically restock their inventory (e.g. after a day passes).  
 +  *Some items do not restock and are permanently sold out once the player buys them.
   *Some npcs won't sell the player items until after a quest or dialogue has been completed.   *Some npcs won't sell the player items until after a quest or dialogue has been completed.
-  *+  *Nps can expand their shop as the player progresses through the game. 
 +  *Npcs have their own gold and they 'buy' when the player sells items to them. 
 +  *Npcs have items they like and items that they don't like. This affects the sell price. 
 +  *There are some items you can't sell like quest-specific items. 
 +  *Items sold to an npc can be bought back for free until the npc restocks, after which the item disappears.
mechanics/trading.1738970047.txt.gz · Last modified: 2025/02/08 00:14 by photon