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mechanics:mining

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mechanics:mining [2025/01/24 22:17] photonmechanics:mining [2025/01/24 22:20] (current) photon
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   * The player has a certain amount of 'mining charges'.   * The player has a certain amount of 'mining charges'.
   * The amount of charges determines how many tiles the player can mine before exhaustion can occur.   * The amount of charges determines how many tiles the player can mine before exhaustion can occur.
-  * Once the player has mined enough normal tiles, there is an increasing chance for a mining charge to be exhausted each successive tile mined.+  * Once the player has mined more charges than the player has, there is an increasing chance for a mining charge to be exhausted each successive tile mined.
   * After a mining charge has been exhausted, the player now has a reduced amount of charges, and less blocks that can be mined before the next charge can be exhausted.   * After a mining charge has been exhausted, the player now has a reduced amount of charges, and less blocks that can be mined before the next charge can be exhausted.
   * An exhausted charge can be refreshed by not mining for some time.   * An exhausted charge can be refreshed by not mining for some time.
   * If the player exhausts all mining charges, the player can no longer mine and must wait a longer time before the next charge is refreshed.   * If the player exhausts all mining charges, the player can no longer mine and must wait a longer time before the next charge is refreshed.
-  * For ore tiles, the charges can be exhausted not after so many tiles have been mined, but after so many hits.+  * For ore tiles, the charges can be exhausted not after so many tiles have been mined, but after so many hits to that ore tile. 
 +  * ? An ore tile might have a lower chance to exhaust a mining charge since they have more health and the chance activates every hit.
mechanics/mining.1737753447.txt.gz · Last modified: 2025/01/24 22:17 by photon