mechanics:mining
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mechanics:mining [2025/01/24 22:17] – photon | mechanics:mining [2025/01/24 22:20] (current) – photon | ||
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* The player has a certain amount of ' | * The player has a certain amount of ' | ||
* The amount of charges determines how many tiles the player can mine before exhaustion can occur. | * The amount of charges determines how many tiles the player can mine before exhaustion can occur. | ||
- | * Once the player has mined enough normal tiles, there is an increasing chance for a mining charge to be exhausted each successive tile mined. | + | * Once the player has mined more charges than the player has, there is an increasing chance for a mining charge to be exhausted each successive tile mined. |
* After a mining charge has been exhausted, the player now has a reduced amount of charges, and less blocks that can be mined before the next charge can be exhausted. | * After a mining charge has been exhausted, the player now has a reduced amount of charges, and less blocks that can be mined before the next charge can be exhausted. | ||
* An exhausted charge can be refreshed by not mining for some time. | * An exhausted charge can be refreshed by not mining for some time. | ||
* If the player exhausts all mining charges, the player can no longer mine and must wait a longer time before the next charge is refreshed. | * If the player exhausts all mining charges, the player can no longer mine and must wait a longer time before the next charge is refreshed. | ||
- | * For ore tiles, the charges can be exhausted not after so many tiles have been mined, but after so many hits. | + | * For ore tiles, the charges can be exhausted not after so many tiles have been mined, but after so many hits to that ore tile. |
+ | * ? An ore tile might have a lower chance to exhaust a mining charge since they have more health and the chance activates every hit. |
mechanics/mining.1737753447.txt.gz · Last modified: 2025/01/24 22:17 by photon