mechanics:loot_drops
Differences
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mechanics:loot_drops [2025/02/14 23:09] – created photon | mechanics:loot_drops [2025/02/14 23:10] (current) – [Notes] photon | ||
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===== Notes ===== | ===== Notes ===== | ||
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- | * There are many sources of loot such as killing enemies or bosses, finding containers, | + | * There are many sources of loot such as killing enemies or bosses, finding containers, completing certain quests, or fishing. |
* An item's rarity indicates how likely it is for an item to drop. | * An item's rarity indicates how likely it is for an item to drop. | ||
* Each enemy or container has a unique loot table that defines the amount and rarity of each item that could drop. | * Each enemy or container has a unique loot table that defines the amount and rarity of each item that could drop. | ||
mechanics/loot_drops.1739570958.txt.gz · Last modified: 2025/02/14 23:09 by photon