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mechanics:health

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mechanics:health [2025/05/01 23:22] coppercrusadermechanics:health [2025/05/05 15:29] (current) coppercrusader
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   * A temporary Heal Fatigue de-buff is inflicted after using a consumable. If the player uses a consumable while under Health Fatigue, they will not lose any accrued stress, making it risky to spam healing as the player may take too many hits too fast and spiral down their max health trying to keep eating until they die, encouraging players to not recklessly take damage and space out their healing resetting after Heal Fatigue is gone so they can get as much stress reduction out of it they can   * A temporary Heal Fatigue de-buff is inflicted after using a consumable. If the player uses a consumable while under Health Fatigue, they will not lose any accrued stress, making it risky to spam healing as the player may take too many hits too fast and spiral down their max health trying to keep eating until they die, encouraging players to not recklessly take damage and space out their healing resetting after Heal Fatigue is gone so they can get as much stress reduction out of it they can
   * Some armor or equipment might have specific damage resistances (which will decrease damage taken alongside stress accrued)   * Some armor or equipment might have specific damage resistances (which will decrease damage taken alongside stress accrued)
 +  * Stress increases logarithmically
   * Game-play loop consists of fast paced attacking, with incentives to periodically disengage from enemies to recover health and recover battle stress, increasing the dodge skill helps with this as it makes consumables less risky to use and makes it less likely to take damage and accrue any stress in the first place   * Game-play loop consists of fast paced attacking, with incentives to periodically disengage from enemies to recover health and recover battle stress, increasing the dodge skill helps with this as it makes consumables less risky to use and makes it less likely to take damage and accrue any stress in the first place
   * Health is a limited resource that should be carefully monitored, the player might start with 100 health, and can gain max health throughout the game via health-specialized items/rewards (either from bosses/enemy drops/loot chests/quests/etc.)   * Health is a limited resource that should be carefully monitored, the player might start with 100 health, and can gain max health throughout the game via health-specialized items/rewards (either from bosses/enemy drops/loot chests/quests/etc.)
mechanics/health.1746134526.txt.gz · Last modified: 2025/05/01 23:22 by coppercrusader