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mechanics:gear_upgrading

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mechanics:gear_upgrading [2025/01/31 23:28] – [Notes] syntakmechanics:gear_upgrading [2025/02/01 00:21] (current) photon
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   * Upgrades are done by the [[:npcs:blacksmith|Blacksmith]].   * Upgrades are done by the [[:npcs:blacksmith|Blacksmith]].
-  * All equipment items have a recipe. 
   * [[:mechanics:item_rarity|Item rarities]] influence both the quantity and quality of possible upgrades.   * [[:mechanics:item_rarity|Item rarities]] influence both the quantity and quality of possible upgrades.
   * Each upgradable item has these possible components:   * Each upgradable item has these possible components:
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     * List of base stats     * List of base stats
     * List of active/passive skills     * List of active/passive skills
 +    * Material list (or recipe)
   * Not all skills are unlocked at base level.   * Not all skills are unlocked at base level.
   * Gear upgrades will gradually unlock the skills for a given item and also improve base stats.   * Gear upgrades will gradually unlock the skills for a given item and also improve base stats.
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   * Base stats are upgraded at every level.   * Base stats are upgraded at every level.
   * Skills are unlocked at specific levels.   * Skills are unlocked at specific levels.
-  * Skills are not active until its appropriate task is completed (kill 10 enemies). +  * Some skills are not active until its appropriate task is completed (kill 10 enemies).
-  * Each item has a material list (or recipe).+
   * In order to upgrade, the recipe is used as the cost to upgrade.   * In order to upgrade, the recipe is used as the cost to upgrade.
   * The cost increases subsequently after each upgrade.   * The cost increases subsequently after each upgrade.
   * Skills have an associated material with them, which is factored in to the cost when upgrading.   * Skills have an associated material with them, which is factored in to the cost when upgrading.
mechanics/gear_upgrading.1738362534.txt.gz · Last modified: 2025/01/31 23:28 by syntak