mechanics:gear_upgrading
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mechanics:gear_upgrading [2025/01/31 23:28] – [Notes] syntak | mechanics:gear_upgrading [2025/02/01 00:21] (current) – photon | ||
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* Upgrades are done by the [[: | * Upgrades are done by the [[: | ||
- | * All equipment items have a recipe. | ||
* [[: | * [[: | ||
* Each upgradable item has these possible components: | * Each upgradable item has these possible components: | ||
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* List of base stats | * List of base stats | ||
* List of active/ | * List of active/ | ||
+ | * Material list (or recipe) | ||
* Not all skills are unlocked at base level. | * Not all skills are unlocked at base level. | ||
* Gear upgrades will gradually unlock the skills for a given item and also improve base stats. | * Gear upgrades will gradually unlock the skills for a given item and also improve base stats. | ||
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* Base stats are upgraded at every level. | * Base stats are upgraded at every level. | ||
* Skills are unlocked at specific levels. | * Skills are unlocked at specific levels. | ||
- | * Skills | + | * Some skills |
- | * Each item has a material list (or recipe). | + | |
* In order to upgrade, the recipe is used as the cost to upgrade. | * In order to upgrade, the recipe is used as the cost to upgrade. | ||
* The cost increases subsequently after each upgrade. | * The cost increases subsequently after each upgrade. | ||
* Skills have an associated material with them, which is factored in to the cost when upgrading. | * Skills have an associated material with them, which is factored in to the cost when upgrading. |
mechanics/gear_upgrading.1738362534.txt.gz · Last modified: 2025/01/31 23:28 by syntak