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mechanics:gear_upgrading

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mechanics:gear_upgrading [2025/01/31 23:04] – [Notes] syntakmechanics:gear_upgrading [2025/02/01 00:21] (current) photon
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 ===== Notes ===== ===== Notes =====
 ---- ----
-  * All equipment items have a recipe.+  * Upgrades are done by the [[:npcs:blacksmith|Blacksmith]].
   * [[:mechanics:item_rarity|Item rarities]] influence both the quantity and quality of possible upgrades.   * [[:mechanics:item_rarity|Item rarities]] influence both the quantity and quality of possible upgrades.
   * Each upgradable item has these possible components:   * Each upgradable item has these possible components:
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     * List of base stats     * List of base stats
     * List of active/passive skills     * List of active/passive skills
 +    * Material list (or recipe)
   * Not all skills are unlocked at base level.   * Not all skills are unlocked at base level.
-  * Gear upgrades will gradually unlock each skill for a given item.+  * Gear upgrades will gradually unlock the skills for a given item and also improve base stats. 
 +  * Items of differing rarities will have a different max gear level (e.g. level 5). 
 +  * Base stats are upgraded at every level. 
 +  * Skills are unlocked at specific levels. 
 +  * Some skills are not active until its appropriate task is completed (kill 10 enemies). 
 +  * In order to upgrade, the recipe is used as the cost to upgrade. 
 +  * The cost increases subsequently after each upgrade. 
 +  * Skills have an associated material with them, which is factored in to the cost when upgrading.
mechanics/gear_upgrading.1738361063.txt.gz · Last modified: 2025/01/31 23:04 by syntak