mechanics:gear_upgrading
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mechanics:gear_upgrading [2025/01/28 21:39] – syntak | mechanics:gear_upgrading [2025/02/01 00:21] (current) – photon | ||
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===== Notes ===== | ===== Notes ===== | ||
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- | * All equipment items have a recipe. | + | * Upgrades are done by the [[: |
- | * Item [[: | + | * [[:mechanics: |
+ | * Each upgradable item has these possible components: | ||
+ | * Rarity | ||
+ | * List of base stats | ||
+ | * List of active/ | ||
+ | * Material list (or recipe) | ||
+ | * Not all skills are unlocked at base level. | ||
+ | * Gear upgrades will gradually unlock the skills for a given item and also improve base stats. | ||
+ | * Items of differing rarities will have a different max gear level (e.g. level 5). | ||
+ | * Base stats are upgraded at every level. | ||
+ | * Skills are unlocked at specific levels. | ||
+ | * Some skills are not active until its appropriate task is completed (kill 10 enemies). | ||
+ | * In order to upgrade, the recipe is used as the cost to upgrade. | ||
+ | * The cost increases subsequently after each upgrade. | ||
+ | * Skills have an associated material with them, which is factored in to the cost when upgrading. |
mechanics/gear_upgrading.1738096778.txt.gz · Last modified: 2025/01/28 21:39 by syntak