mechanics:experience
Differences
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mechanics:experience [2025/02/18 21:26] – created syntak | mechanics:experience [2025/05/02 00:16] (current) – coppercrusader | ||
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* Can be gained via certain actions such as: defeating enemies and bosses, completing quests, looting containers, and mining rare ores and resources. | * Can be gained via certain actions such as: defeating enemies and bosses, completing quests, looting containers, and mining rare ores and resources. | ||
+ | * Xp is collected through motes of xp, which are little twinkles of light. The player can hold down a key to bring out the crystal and hold it out in front of them, which will vacuum up any motes of xp lying around so they player won't be distracted by xp and xp visual effects while they are trying to fight enemies | ||
* Is used to gate progress, such as restricting entry into biomes, using certain equipment, and attuning. | * Is used to gate progress, such as restricting entry into biomes, using certain equipment, and attuning. | ||
* When attuning, the crystal is upgraded to the appropriate experience level, augmenting its effects. | * When attuning, the crystal is upgraded to the appropriate experience level, augmenting its effects. |
mechanics/experience.1739910388.txt.gz · Last modified: 2025/02/18 21:26 by syntak