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Top-down RPG roguelike

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mechanics:combat

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mechanics:combat [2025/03/04 01:44] coppercrusadermechanics:combat [2025/03/04 01:44] (current) coppercrusader
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 ===== Enemy Notes ===== ===== Enemy Notes =====
 ---- ----
-* Enemies will have zone indicators on the ground showing where the hit-boxes of their attacks lie. +  * Enemies will have zone indicators on the ground showing where the hit-boxes of their attacks lie. 
-* Enemies can move and then halt while attacking, charge forwards while attacking, pace back and strafe while shooting, switch fighting styles based on distance, etc. +  * Enemies can move and then halt while attacking, charge forwards while attacking, pace back and strafe while shooting, switch fighting styles based on distance, etc. 
-* Enemies that fight in groups, such as wolves in packs, will have the oldest enemy in the group tagged as an 'alpha', having pack behavior scripts running off of them.+  * Enemies that fight in groups, such as wolves in packs, will have the oldest enemy in the group tagged as an 'alpha', having pack behavior scripts running off of them.
     * When an alpha is killed, alpha status instantly transfers to the next-oldest enemy.     * When an alpha is killed, alpha status instantly transfers to the next-oldest enemy.
     * When two alphas meet, the pack with the youngest alpha is absorbed into the oldest alpha's pack.     * When two alphas meet, the pack with the youngest alpha is absorbed into the oldest alpha's pack.
mechanics/combat.1741049048.txt.gz · Last modified: 2025/03/04 01:44 by coppercrusader