mechanics:combat
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===== Enemy Notes ===== | ===== Enemy Notes ===== | ||
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- | * Enemies will have zone indicators on the ground showing where the hit-boxes of their attacks lie. | + | |
- | * Enemies can move and then halt while attacking, charge forwards while attacking, pace back and strafe while shooting, switch fighting styles based on distance, etc. | + | * Enemies can move and then halt while attacking, charge forwards while attacking, pace back and strafe while shooting, switch fighting styles based on distance, etc. |
- | * Enemies that fight in groups, such as wolves in packs, will have the oldest enemy in the group tagged as an ' | + | * Enemies that fight in groups, such as wolves in packs, will have the oldest enemy in the group tagged as an ' |
* When an alpha is killed, alpha status instantly transfers to the next-oldest enemy. | * When an alpha is killed, alpha status instantly transfers to the next-oldest enemy. | ||
* When two alphas meet, the pack with the youngest alpha is absorbed into the oldest alpha' | * When two alphas meet, the pack with the youngest alpha is absorbed into the oldest alpha' |
mechanics/combat.1741049048.txt.gz · Last modified: 2025/03/04 01:44 by coppercrusader