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Top-down RPG roguelike

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mechanics:combat

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mechanics:combat [2025/01/28 21:34] – [Notes] syntakmechanics:combat [2025/03/04 01:44] (current) coppercrusader
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     * Ranged weapons cause the player to leap backwards away from danger as they excel in long range situations.     * Ranged weapons cause the player to leap backwards away from danger as they excel in long range situations.
   * Accessibility option to allow shift to be released after mining has started.   * Accessibility option to allow shift to be released after mining has started.
 +===== Enemy Notes =====
 +----
 +  * Enemies will have zone indicators on the ground showing where the hit-boxes of their attacks lie.
 +  * Enemies can move and then halt while attacking, charge forwards while attacking, pace back and strafe while shooting, switch fighting styles based on distance, etc.
 +  * Enemies that fight in groups, such as wolves in packs, will have the oldest enemy in the group tagged as an 'alpha', having pack behavior scripts running off of them.
 +    * When an alpha is killed, alpha status instantly transfers to the next-oldest enemy.
 +    * When two alphas meet, the pack with the youngest alpha is absorbed into the oldest alpha's pack.
mechanics/combat.1738096463.txt.gz · Last modified: 2025/01/28 21:34 by syntak