mechanics:combat
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mechanics:combat [2025/01/21 23:43] – created photon | mechanics:combat [2025/03/04 01:44] (current) – coppercrusader | ||
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====== Combat ====== | ====== Combat ====== | ||
+ | ---- | ||
+ | **Combat** is how the player deals damage to [[: | ||
+ | ===== Notes ===== | ||
+ | ---- | ||
+ | * LMB to melee. | ||
+ | * RMB for a ranged attack. | ||
+ | * Shift+LMB to mine a tile. | ||
+ | * Attacks can move the player depending on weapon type. | ||
+ | * Melee weapons generally thrust the player forwards towards the enemy as they excel in close range situations. | ||
+ | * Ranged weapons cause the player to leap backwards away from danger as they excel in long range situations. | ||
+ | * Accessibility option to allow shift to be released after mining has started. | ||
+ | ===== Enemy Notes ===== | ||
+ | ---- | ||
+ | * Enemies will have zone indicators on the ground showing where the hit-boxes of their attacks lie. | ||
+ | * Enemies can move and then halt while attacking, charge forwards while attacking, pace back and strafe while shooting, switch fighting styles based on distance, etc. | ||
+ | * Enemies that fight in groups, such as wolves in packs, will have the oldest enemy in the group tagged as an ' | ||
+ | * When an alpha is killed, alpha status instantly transfers to the next-oldest enemy. | ||
+ | * When two alphas meet, the pack with the youngest alpha is absorbed into the oldest alpha' |
mechanics/combat.1737499430.txt.gz · Last modified: 2025/01/21 23:43 by photon