mechanics:boss_fights
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===== Notes ===== | ===== Notes ===== | ||
* Bosses will be located in dedicated boss chambers, which are pre-generated into the world. | * Bosses will be located in dedicated boss chambers, which are pre-generated into the world. | ||
- | + | * Boss chambers are locked until the appropriate conditions have been met (e.g. quest completion or item used). | |
- | ===== Trello Notes ===== | + | * Once the boss fight starts, the chamber |
- | = Spawning = | + | * Bosses have multiple |
- | + | * Each phase has a set of attack patterns. | |
- | Quest tied to a trigger toggles | + | * Attack patterns increase in deadliness and complexity in successive phases. |
- | + | * Each phase contains at least 1 vulnerable state the boss can enter, | |
- | Trigger | + | * Until the vulnerable state is reached, boss fights consist of dodging attacks and dealing chip damage. |
- | + | | |
- | Short cut-scene when boss summons | + | * After defeat, the boss drops experience and a rare catalyst for use in the next crystal attunement. |
- | + | * The player | |
- | Boss will prioritize spawning above of and in line with the player and on screen | + | |
- | + | ||
- | Boss bar will show up and boss music will start | + | |
- | + | ||
- | = Fight = | + | |
- | + | ||
- | Attack patterns will begin | + | |
- | + | ||
- | If the boss has multiple phases, attack patterns will become harder each phase | + | |
- | + | ||
- | = Phases = | + | |
- | + | ||
- | Set of attack patterns | + | |
- | + | ||
- | At least 1 vulnerable state the boss can enter | + | |
- | + | ||
- | If it is a subsequent phase, play a transition animation (particles, color changes, animations, cut-scenes) | + | |
- | + | ||
- | Fighting | + | |
- | + | ||
- | Attacks are mostly choreographed with visual indicators that show their shape and AOE, unless they are traditional projectiles | + | |
- | + | ||
- | = Defeat = | + | |
- | + | ||
- | Defeat animation (particles, color changes, animations, cut-scenes) | + | |
- | + | ||
- | Drops the catalyst for the next level | + | |
- | + | ||
- | XP is rewarded | + | |
- | + | ||
- | Quest is completed | + |
mechanics/boss_fights.1741212915.txt.gz · Last modified: 2025/03/05 23:15 by coppercrusader